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The mouse pointer changes shape when hovered over a yellow handle. If you drag
one of these handles, you can modify the shape of the object; the type of change is
dependent on the shape itself. For example, you can round the corners of a rectangle
or square, change the angles of an arc or ellipse, or alter the control points of a
circular or elliptical segment.
How curves work
The editing of curves depends on the mathematics of Bézier curves
1
. The complete
study of such curves goes beyond this scope of this guide, and only the basics are
covered here. Chapter 10 (Advanced Draw Techniques) provides more information on
drawing and manipulating Bézier curves.
The editing of a Bézier curve consists in principle of moving points or tangents
passing through these points. Each tangent has two control pointsone at each end
and a junction point where it meets the curve. The relative angle and distance
between the control points determine the shape of the curve. Figure 51 shows
several variations starting from a basic circle and changing only one point on the
circle.
You can create many different shapes by moving either the junction point itself, or
one or both of the round handle points at either end of the tangent.
Figure 51: Creating different shapes by changing the tangent
Draw offers even more possibilities when you use the functions on the Bézier curve
Edit Points toolbar.
The Edit Points toolbar
When you work in Edit Points mode, use the Edit Points toolbar, shown in Figure 52.
To activate this toolbar, choose View > Toolbars > Edit Points. It will then appear
whenever you select a curve and the Edit Points icon on the Drawing toolbar is
active.
On this toolbar, icons may be active or inactive depending on the selected object and
object point. With the Convert to Curve icon, you can determine for individual points
whether their connection will be made with straight lines or with curves.
Only with curves are the icons for tangents activated. An object that contains no
curves is treated as a polygon.
1 Bézier curves were invented by Pierre Bézier, an engineer working with the Renault car
manufacturer, who developed the technique in the 1960s. The technology was intended to
make modeling the surface of vehicles easier.
Chapter 3 Working with Objects and Object Points 49
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