Projection X / Y
With one of these three buttons you can determine how the texture for this
coordinate axis should be projected onto the object. The default setting, Object
specific, usually gives the best result. Examples of the use of each button are shown
below.
Object specific
The texture is automatically adjusted for a best fit
with the form and size of the object.
Parallel
The texture is projected parallel to the axis of the
object. It is mirrored on the rear side of the object.
Circular
The axis of the texture pattern is wrapped around
the object.
For a rotation body, the turning axis is the Z axis and the wrapping is the X direction;
for an extrusion body, the extrusion direction is the Z axis and the extruded surface is
the X direction. Depending on how the object was produced, different positions of the
texture result.
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