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Flat is the fastest and simplest method. For every individual segment a special
color tone is determined, based on the lighting ratio and the direction of the segment
area. This tone is used for the whole area of the segment. The segmentation is clearly
visible.
Phong is the most time-consuming method. With this method, for each pixel the
associated normal is determined by interpolation, based on the normals of the
segment edges. This causes the segment area to appear curved and the segment
intersections are no longer visible.
Figure 151: Shading page
Gouraud is a relatively quick method. It determines the color value for the
segment corners and calculates the color value for every pixel through linear
interpolation. The segment edges are still recognizable, but significantly less so than
with the flat method. The Gouraud method considers only light reflection on diffuse,
reflecting surfaces (dispersal).
Figure 152: Flat, Phong and Gouraud shading
In Figure 152 the left sphere was rendered with flat shading, the middle with Phong
and the right with Gouraud. The quality of the flat method is clearly inferior to the
other two. The difference between Phong and Gouraud is small. With the Gouraud
method the segments can be very faintly seen and rendered objects have a slightly
less “shine” than with the Phong method.
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