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click. The number and type of the selected objects is shown at the left of the status
bar to help you to select the correct object.
Note
This method generally works in Windows, but on a Linux system it usually
does not. If the Alt key on your system does not operate as described
above, use the Tab key method described below.
To select an object that is covered by another object using the keyboard, use the Tab
key to cycle through the objects, stopping at the object you wish to select. To cycle
through the objects in reverse order, press Shift+Tab. This is a very quick way to
reach the object you want, but it may not be practical if you have a large number of
objects in your drawing.
When you click on the selected object, its outline will appear briefly through the
objects covering it.
In the illustration to the right, the square located beneath the
circle was selected in this way (the circle has been made
semi-transparent in order to show the square).
Arranging objects
In a complex drawing, several objects may be stacked on top of one another. To
rearrange the stacking order (move an object to the front or to the back of the stack),
select the object, click Modify > Arrange and choose Bring Forward or Send
Backward. Or right-click the object, choose Arrange from the context menu, then
choose Bring Forward or Send Backward.
These options are also available from the Arrange tear-off toolbar accessible from the
icon on the Drawing toolbar. A keyboard shortcut is Shift+Ctrl+plus sign to
bring an object to the top, and Shift+Ctrl+minus sign to send an object to the
bottom.
Note, however, that an object located on the Controls layer always lies above all other
objects.
Moving and dynamically adjusting an object’s size
There are several ways of moving or changing the size of an object. The dynamic
method described here uses the mouse.
When you dynamically change an object, remember to check the left-hand area of the
status bar at the bottom of the Draw window. This area shows detailed information
about the ongoing manipulation
Chapter 3 Working with Objects and Object Points 41
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