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Figure 148: Left: without “Double-Sided”
Middle: with continuous lines but without “Double-Sided”
Right: with “Double-Sided”
Use the buttons in the section Normals to modify the normals of a 3D object.
A Normal is a straight line which is perpendicular to the surface of an object (in the
same way that a vector, starting from an inner point and extending outwards, is at
right angles to the surface of the object at the point where it exits). Figure 149 shows
some normals extending outwards from a sphere made up of 10 segments.
Figure 149: Normals (vectors) of
a 3D sphere with 10 segments
Using normals, the display of the object surface and the variation in colors, textures
and lighting can be controlled, influencing directly how the surface of the object is
rendered.
The first three icons (in Figure 141) work as “either-or” switches. Only one of the
effects can be active at a given time; an effect can be switched off by clicking on one
of the other icons.
The settings belong to individual objects, not scenes; every object can have its own
setting. The rest of the icons are normal toggle “on-off” switches. The following
effects are available:
Object specific: The object is rendered to produce the best result
independent of its shape. Single segments are changed but their “edges” will
hardly be visible.
Flat: The surface of the 3D object will be divided into single polygons, whose
edges are clearly recognizable. Every polygon is generated with a uniform
color.
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