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figure 7 - Definition of a
tangent
Figure 9 - Symmetrical
Definition
Editing Objects Part I
How curves work
Editing curves works on the basis of a method called Bezier curves
3
. The complete study of
such curves goes beyond this particular work. We shall cover the basics of this quite
powerful method of editing the contour of an object.
Editing a point in a Bezier curve uses several mechanisms as
represented in the drawing on the left: The main point is
called the junction point. Two tangents project from this
point, enabling manipulation of the curve that passes through
the junction point. The basic idea is that, around the junction
point, the two sides of the curve 'flatten' out more or less
along the tangent depending upon the size and position of the
tangent.
You can create all manner of shapes by moving either the junction point itself, or one or both
of the round handle points at either end of the tangent.
The Bezier Curve Toolbar
When you work in edit point mode, the object bar changes as shown in Figure 8.
On this toolbar, some buttons can be pressed or not. Their behavior is then different. The role
of the three buttons enabling you to choose the type of tangent will be described in the
following chapter. They are the sixth, seventh, and eighth buttons in the toolbar. The
functioning of the other remaining buttons will be described in relation to working examples.
The three kinds of tangent
Three buttons in the toolbar let you select the type of tangent and convert from one type to
another. Only one of these buttons can be depressed at any given time.
The button lets you work with a symmetrical tangent. Any
movement of one or the other of the handles will be carried
over symmetrically to the other one.
3 Bezier curves were invented by Pierre Bézier, an engineer working with the Renault car manufacturer, who
developed the technique in the 1960s. The technology was intended to make modeling the surface of vehicles
easier.
Draw Guide 30
Figure 8 - Edit Points Toolbar
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